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Old Feb 28, 2008, 06:56 PM // 18:56   #61
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If they chop a couple my guess goes they combine the professions Monk / rit (druidish/spirit channel) Mesmer/Sin (Bardish/Thief style)


But on the other hand what if our characters evolves to its certain class rather then pick a trade and go. What I mean what if your actions and interactions mold your character. This would be interesting idea to evolve a character rather than just pick a class and kill to gain a level and power.

Last edited by Painbringer; Feb 28, 2008 at 07:00 PM // 19:00..
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Old Feb 28, 2008, 06:59 PM // 18:59   #62
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meh 6 professions is enough
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Old Feb 28, 2008, 07:06 PM // 19:06   #63
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All this talk of chopping mesmers makes me want to cry!
(That's if they even keep any)
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Old Feb 28, 2008, 07:20 PM // 19:20   #64
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I can see them removing the non-core professions then taking certain aspects of them and giving them to the core classes.

Example: Scythe Mastery --> Warrior
Dagger Mastery --> Warrior/Ranger

For some reason I get the feeling that they'll do something like that to broaden each classes potential.
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Old Feb 28, 2008, 07:33 PM // 19:33   #65
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The expansion jobs are combo's with a twist of other professions.

I like them make sure the core is in there, then tweak the expansion ones to fit.
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Old Feb 28, 2008, 07:49 PM // 19:49   #66
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Nope, they should start in GW2 with all 10 profession, but with better concepts and overall improved versions.. and then just add some more professions to get the list if individual professions full.

Example:

With my theoretical Changes this would look so:

Warrior (improved by giving it the ability to weild also weapons like Great Swords, Great Axes, Morningstars, Maces, Halberds/Lances and the ability to fight in Dual Style, with 2 1H Weapons for the sacrifice of the Shield.
By improving Warriors by this, players will become able to create any kind of warrior archetype - be it Berserkers, be it Barbarians or Templars to Paladins, everythign would be theoreticaly possible, unlike not in GW1

Ranger (improved by beign able to have up to 3 pets max at your side at once, and giving this Class the ability to use an Ego Sight. )

Elementalist (improve this profession, by giving it all 8 Elements: Fire, Water, Wind, Earth, Light, Shadow, Ice, Thunder plus the ability to summon special elemental Summons (Elemental Spirits)

Monk (improve this profession by giving it also attributes that enable to make out of this Profession from a Caster Class to a Melee Class > ergo changing from normal Monk to Shaolin Monk)

Assassin (improved by giving it more a mix of a persian/asian lok, letting them fight with katars instead of boring normal daggers, more attributes, which let them also use Throwing Weapons like Shurikens and Kunais as weapons, not unly as dumb skills, to let Assassins become more a Midline Melee hybrid, then a frontline class. also to increase the asian origins in this profession, give them a Ninjutsu attribute, so that Assassins wil be able to use Ninja Magic (Finger Sign Spells), also improved by Stealth Abilities

Dervish (improved by kicking off this dumb failing concept of wannabe gods, makign out of them what Dervishs are!! - Dancers !!!)

Mesmer (nothing to change, they are ok, unless you want not to change their image more like to Clowns/Harlekins as evil Illusionists and to get them more away from the boring Mage Class image)

Ritualist > (improved by giving this class attributes to let it summon also Demons and to shapeshift self into more powerful Half Demons > rename the Class to Occultist. Their skills are then no Binding Ritualts anymore, their Skills are then "Pact Rituals"

Necromancer > (nothing to improve), but theoretically this one can be dumped and all the abilities of the necromancer can be put into the Occultist, having then a proffession, that would be able to summon all 3 kinds of unholy creatures: Demons, Ghosts and Undeads

Paragon > get them away from that wannabe Angel image and rename them to "Templar", also change the attribute concept totally, its way too far looking like a bad Warrior Clone. Instead of Spears, the Templar uses Maces..the Spear is the Weapon of Hunters, not for Wannabe Angel-Bard-Warrors that have the gameplay of a bad Surprise Egg >.> 3 in 1 ...
---------

when those changes are made, than should Anet add following Professions after release of GW2 with following Addons:

Dragoons *Dragon Knights*
Rogues
Blacksmiths
Alchemists
Exorcists
Crusaders/ Paladins
Druids
Chronomancers
Minstrels
Hunters
Oracles *Fortune Tellers/Runologists*
Harlekins *unless mesmers get not changed in their image*

by doing so, GW2 will have then 21(22) Professions, providign all possible kinds of medieval weapons you can think of, multiplying the grade of character individuality of the game by a huge factor, which would have no wannabe professions anymore, as long the 10 Core professions of GW1 get improved attribute wise, to fil the big amount of gameplay holes GW1 has in kind of missing weapon archetypes, fighting styles and professions by itself, to let players become able to create really every possible medieval fantas<y profession you want to create and play.

With those 20 professions would be GW2 perfect and ~ 21(22) Professions will be able to balance in GW2, due to the fact, that GW2 will receive a total new Skill System, with new kinds of skills, which will have different effects than typical skills from GW1. Complete new graphic Engine ect. will also make certain professions for GW2 possible to implement, which were impossible to implement in GW1, professions like the Dragoon or the Chronomancer.

Who knows even, if GW2 will have again this imo dumb 2Class-System. With 1Class-System its miuch easier to balance more individual own professions, as when the Devs have ever to think twice, before they change something due to the endless possibilities of skill combinations with skills from other professions, which could make them in synergy unbalanced...

Those dumb balance problems won't have Devs with a classical traditional 1 Class-System, there the Devs have only to look at the Balance from Profession to Profession and by far not so much on thousands over thousands of possible Skill Synergies ...
-----

However, thats my opinion about Professions of GW > GW2 and i'm very interested, on what anet will decide.
Will they made a total fresh start, just with the Core Professions of GW1, or will they start with all 10? What will be improved ? and more important - what and how will it be improved??

However, we'll see it, when the game is released, btw. when Anet finally offers us more useful information about GW2, which will answer us our questions.

GW2 will be alot more like a traditional MMORPG..so I'm sure we can also expect some vital changes, which will bring to the game more traditional features and content to give the game also the "flair" - the feelign to the player of playing more a traditional based MMORPG (which doesn't mean automatically, GW2 will become a bad typical Asia Grinder like many like to prejudice and to compare direct with WoW ever and only as if this game would be the origin of everything >.>)
-----


In very short:

Yes for "more" traditional professions
No to lesser professions

Last edited by Phoenix Tears; Feb 28, 2008 at 07:57 PM // 19:57..
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Old Feb 28, 2008, 07:49 PM // 19:49   #67
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I suspect the 6 core professions are safe. Mesmers may be shunned by PvE noobs, but they are godly in PvP, and the population of mesmers used in high-end PvE is small but healthy.

One class I'm certain is going on the chopping block is the Paragon, because it's simultaneously underpowered and overpowered. The constant nerfs and tweaks are a sign that the GMs have never gotten comfortable with the existence of a shout class, and I bet they will jump at the chance to remove it. This will make me sad; I like my paragon. But I bet it will happen.

I'm also guessing that either Assassin or Dervish will be removed, because they're too similar. They are both spell-based melee classes; the only major difference is one hits fast and the other hits hard. Ritualist will probably stay, due to being both versatile and unique.
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Old Feb 28, 2008, 07:51 PM // 19:51   #68
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Someone please make sure Phoenix Tears never works for Anet.

I personally see classes being combined with parts of one being mixed with the other to provide better classes.

Warrior + Paragon (all the shouts, and all the melee attacks)
Ranger + Paragon (i think spear belongs here, making the ranger have ALL the long ranged weapons)
Assassin + Mesmer (Daggers, Teleportation, Shadow Arts, Illusion Magic)
Mesmer + Necro (Combine Domination and Curses. its the same thing anyway)
Monk + Dervish (Combat monk)
Monk + Ritualist (Heal/prot monk)
Necro + Ritualist (Death magic + binding rituals)
Elementalist +Dervish (Elementalist + the various elemental based dervish enchants)

Last edited by lyra_song; Feb 28, 2008 at 08:02 PM // 20:02..
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Old Feb 28, 2008, 08:00 PM // 20:00   #69
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I'm thinking ANet should just go back to the 6 Core Professions.

The additional 4 professions just screwed up a lot of builds and controversy on how effective some things were.

Besides GW2 is in Tyria - TYRIA! We don't believe in ninjas or stick-throwing warriors in this land.

I wouldn't mind keeping the ritualist though, they have multiple uses and are fairly unique. Assassins, paragons, and dervishes are just all horrible variations of warriors.
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Old Feb 28, 2008, 08:08 PM // 20:08   #70
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I dearly hope the assassin goes, if only for the sake of balance.
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Old Feb 28, 2008, 08:28 PM // 20:28   #71
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How about no more professions at all?

No more primary attributes, only attribute classes and armor with specific bonuses to choose from to bring you closer to an archetype "class".

We'd have completely free-form characters, highly customizable esthetically and gameplay-wise.



So you wouldn't have to roll a Warrior and a Monk and a Necromancer, but one character which can morph into all possible "classes" and "combi-classes", depending on how you want to play today.

I think that's what ArenaNet was hinting at.
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Old Feb 28, 2008, 09:15 PM // 21:15   #72
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Ritualist, Dervish and Paragon. Mesmer can't go because it's such a stable in the Guild Wars franchise, with the Assassin they'll either keep it or mix it with the Ranger.
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Old Feb 28, 2008, 09:24 PM // 21:24   #73
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People underestimage the GODMODE that is Paragon. I think you could axe almost any profession and it wouldn't matter, but paragons are ungodly. Only retarded people fear them, like they fear the mesmer. Also, in a strange way, it's hard to play a para (like a mesmer) in PvE becaues it's hard sometimes to decide how to be effective in a party. Often times I found that a paragon has to be suited to the rest of the team build, or to the evironment.

I can't imagine any class getting axed, as they have all brought something unique to this game, both in PvE and PvP. Some professions come with incredibile utility, damage, defense, or soloability. No one class can quite do what another can.
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Old Feb 28, 2008, 09:28 PM // 21:28   #74
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Dervish paragon and ritualist

Assassins, while currently are kinda iffy, there very easy to fit into any mmo, and could change significantly in gw2.

Mesmers are different, so what if people don't want to/cant play them well.
The way they are in gw2 is different than a lot of games idea of an illusionist.

Derv and para are easy candidates for removal though.
Put scythe mastery and hoods on sins (along with daggers or whatever)
and its all good, no one will even remember the derv.

Rits could work

Paragons are really iffy.

Thus

Paragon should go...or Derv
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Old Feb 28, 2008, 09:29 PM // 21:29   #75
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If they are to combine the Ritualist profession with the monk, then I can only hope that they give monks better energy management than relying on glyphs and [skill]Divine Spirit[/skill]. Make them have skills more like [skill]Offering of Spirit[/skill] and then I can see myself jumping into the monkey suit for GW2
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Old Feb 28, 2008, 09:39 PM // 21:39   #76
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Honestly, if Anet cuts out those 4 non-core professions from GW2, there will be quite large amount of people complaining. Many people love those 4 classes, with quite a majority of them being Dervs (as they're seen everywhere in-game).

Though if the chop does come then I see paragons being cut most likely. It's rare to see a paragon in-game (though I have one who I love playing) but from my knowledge, there's not a tremedous amount to do with them. The only thing I can recall is an 8-man singers of woe fow run with 8 paras, but it's hard to find 8 good para players as it is. I have no knowledge of any farming builds at all for paras nor any running builds.

If rits or assassins are deleted I mau just cry. Rits are my absolute favorite and not letting them move on to GW2 is sad, but I guess it's sad for any profession who doesn't make it to GW2.

If I really had to say what to cut from GW2, as much as it pains me, they should just cut the non-core professions from GW2. Like everyone said, build more depth into the core and make better face/hair combos as well and MORE OPTIONS of faces/hairstyles. If Anet cut only 1 or 2 non-core professions but left the other ones, it'll bring even more trouble then just cutting out all 4 completely.
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Old Feb 28, 2008, 09:47 PM // 21:47   #77
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i say paragons or mes

Paras mostly cause very few can play them but those who can are very hard to beat
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Old Feb 28, 2008, 10:11 PM // 22:11   #78
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Quote:
Originally Posted by Phoenix Tears
Assassin (improved by giving it more a mix of a persian/asian lok, letting them fight with katars instead of boring normal daggers, more attributes, which let them also use Throwing Weapons like Shurikens and Kunais as weapons, not unly as dumb skills, to let Assassins become more a Midline Melee hybrid, then a frontline class. also to increase the asian origins in this profession, give them a Ninjutsu attribute, so that Assassins wil be able to use Ninja Magic (Finger Sign Spells), also improved by Stealth Abilities
And then change the class name to "Narutard".
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Old Feb 28, 2008, 10:28 PM // 22:28   #79
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I believe that mesmers should go because not many people play them.
I like that profession, but believe me, if their going to cut a profession it should be the mesmer.
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Old Feb 28, 2008, 10:30 PM // 22:30   #80
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i dont think paragons should be cut...just uhh, completely reworked.
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